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Far cry 3 gun jam a1/7/2024 ![]() Far Cry 3 brings it back with a vengeance: not only does your camera mark enemies on the map, it lets you see them through walls from then on. Far Cry 2 ditched that for being unrealistic. The first Far Cry let you tag enemies with your binoculars: once seen, they're marked on your map in real-time. Your first job is to scout: you've got an entire island of free space to circle this small settlement, and the zoom lens of your camera to study it with. Those outposts are what the game is really about, and conquering one demonstrates everything that makes it great. Distant gunfire or beast growls are never just ambience: something's actually happening over there, and you can go and find out what. Almost any pair of these have some reason to scuffle if they blunder into each other on their randomised routes, and hearing it happen around you makes the place feel alive. They don't just fight amongst themselves: the island is dotted with pirate outposts, and the roads are travelled by trucks and cars full of pirates, Rakyat rebels, and civilians. Something's actually happening over there, and you can go and find out what. Check out the leopard stalking those boar! What are those dogs howling at? Ooh look, a Komodo dragon mauling a villager! The place teems with life, to the point that you'll often just sit in a bush and watch it. Making the island's wildlife the fodder for your personal upgrade system turns you into a hunter, forced to study and understand the jungle as you explore it. If you're going to ask players to buy into a system so hilariously removed from its origins in real-world logic, it had better work. BP-2 ( "Infinite Fun" - The De-Animator).AR-C ( "The Shark" - "Silver & Carbon Fiber" - "Stars 'n Stripes").AK-47 ( AK-M - "The Whitetailer" - "Warrior").MP5 ( MP5K - MP5SD - "American Muscle" - "Hours of Darkness").1911 ( "The Shark" - "Toaster" - "Golden Aerie" - "Aerial Force" - "Doomsday Prepper").44 Magnum ( L - "Sixer" - "Cannon" - Steel & Ivory - O'Bannon Hand Cannon) The firing selector is always set to semi-auto.īat ( Baseball Bat - Aluminum Bat - Spiked Bat - Tooth and Nail - Wisdom) The rear sight has been cut down from a circle to a notch and markings on the body indicate it fires 9mm rounds. The Far Cry 5 variant is based on the SWD M11/9, a clone of the MAC-11.The MAC-10 in Far Cry 2 uses the real-life designation of the weapon, while the Far Cry 5 variant uses the standard Ubisoft gun naming also used in Ghost Recon, Watch Dogs, and Rainbow Six to name a few.Like the Uzi, the MAC-10 in the real world features and open-bolt design, while the in-game variant has a closed-bolt.When in a safe area in Far Cry 2, the threaded barrel can be seen that would allow the weapon to be fitted with the unique MAC-10 suppressor, despite it not being available in the game.The MAC-10 in Far Cry 2 is slightly oversized.Unlike previous incarnations, this SMG-11 has a partial adjustable strap attached directly underneath its barrel. Perhaps due to its decayed nature, the reload is noticeably longer than normal. It's a Rank 1 weapon and quickly becomes of little use. The SMG-11 returns in Far Cry New Dawn, as the first SMG the Player acquires. When you've got so much love to give, but you only have one hand The SMG-11 in a pre-release screenshot Far Cry New Dawn It is used by many enemies until Act 2, when it is replaced by the Uzi.Įnemies that use long-range or heavy weapons such as the M1903 or RPG-7 will have a MAC-10 as a fallback weapon for close-range.įrom full condition, the MAC-10 will begin to jam between the 360th and 560th shots, and will break completely around 750th round fired. The MAC-10 will degrade fairly quickly after use, meaning a fresh one should be picked up any time the player visits a store. When used with a long-range weapon such as a sniper like the SVD, it is advised to either close the gap when an enemy is at mid-range, or fall back to long range. However, the MAC-10 is woefully inadequate at anything beyond close-range, meaning that it lacks the mid-range capability of an assault rifle. Having a rapid-fire, decent accuracy, and low damage, the MAC-10 is useful as a sidearm to those who favor sniper rifles and other weapons less-useful at close-range.
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