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Guns are now universally accessible, though you can only put points into your class’ specializations. Most of these are fairly positive and don’t do much to disrupt what made Mass Effect ‘s combat so different from its successors you’ll still be picking up loot from bins and crates, swapping out mods, and saving up for the rare stocks at the C-Sec shop. The gameplay has also received some significant changes, mostly in combat and around the Mako. It’s a lesson in how a revision and sprucing up can make a place feel different, even when you’ve run through it a half-dozen times before. I noticed some rooms had been altered, most notably the boss arena on Noveria, and others felt different purely by virtue of the remaster. It’s more than just cosmetic changes, too. I’m interested to see how these pan out over the trilogy, and whether it makes a character’s growth over the years seem more natural and visible. Ambassador Udina, meanwhile, looks oddly out of place at times, and other humans can stick out, especially if they didn’t receive commensurate glow-ups. Some characters take pretty well to the updated models-Wrex in particular struck me, as did Garrus and Liara. I didn’t always enjoy watching the light wash away some of the creeping shadow that I felt made Mass Effect look like Mass Effect, but what’s here is still graphically impressive, even if some uniqueness is molded away.įaces are where it gets a little weird, though. Noveria’s port is still a cold brutalist bastion of megacompanies dealing under the table, and Feros’ skyway is the same perilous trip over the clouds it’s been in the past. There’s still a mood here, though it’s fairly different in some places. Still, after a mild adjustment period, I found myself enamored with Sovereign rising over the skies of Eden Prime, or the distant storm clouds on Virmire. There are parts that certainly feel flatter, less dramatic, and certainly overall different from their original portrayal. As folks have noted going into the Legendary Edition, this does wipe away some of the more interesting harsh-light contrasts of the original. It’s nice to have a much better-looking Shepard out of the gate, especially one that feels like it carries across well into future games I was surprised by how accurate my male Shep’s face was when he ported into Mass Effect 2, even among the sticking imperfections you only start to notice after spending hours upon hours with your created commander.Īesthetically, the new Mass Effect experience is pretty noticeably brighter, or at least has more light sources to work with. Options for making your own Commander Shepard have been expanded, and the default female Shepard appearance has been ported backwards from Mass Effect 3 so it can be consistent across the trilogy. The most obvious difference starts at the character creator. A mission gone wrong sparks a hunt for the rogue agent Saren, and Shepard takes command of the Normandy and its multi-species crew to hunt him down and stop an even greater threat in the process. Humanity, as a race, is new to the galactic theater and has huge ambitions and much to prove to the other species inhabiting the Milky Way galaxy. It’s important to note that this is a remaster-so while the gameplay has been tuned and even some content adjusted, this is not a remake on the scale of Resident Evil 2 or Final Fantasy VII.įor those just learning about Mass Effect, it’s the story of Commander Shepard, a trained and talented soldier in the human Alliance military. It’s worth checking in now though, after I’ve seen credits roll in roughly 25 hours of the first Mass Effect, to see what the Legendary Edition is up to thus far. I’m currently playing my way through the trilogy, and we’ll be looking to do a more holistic review once I’ve seen the whole thing start-to-finish, as it’s clear there are some changes littered throughout the saga. I’ve played through the whole trilogy a couple times, and through the first game the most yet booting it up here, in 2021, in the Legendary Edition, I couldn’t help but feel a little warm about jetting off in the Normandy once again. Dueling swathes of nostalgia and newfound wonder at seeing this, all this, in a single package slammed me over the head. Damn, it feels good to be back on the Normandy.īooting up the Mass Effect Legendary Edition for the first time last week, I was hit with waves of emotions.
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